#pragma once
#include "Sniper.h"
class CHideShoot :
	public CSniper
{
public:
	CHideShoot();
	~CHideShoot();
	CHideShoot(D3DXVECTOR3);

	float getAngleWithPlayer(D3DXVECTOR3);
	virtual void AI(D3DXVECTOR3) override;
	virtual int	 setStatus() override;
	virtual int HealthyState()override;
	void loadSprites();
	void Update(DWORD);
	void Render();
protected:
	bool isHide;
	bool isBeginShoot;


	
};

